![]() ![]() I always do it via quantize: i use iterative quantize func set to 12%. tho i nevr set the swing percentage manually. easy to implement on per track/channel/clip basis. Not a fan of fast songs with that nervous, full swing feel. and then, as the tempo goes faster the ammount gets lower and lower. the slower it is, the possibility to go to full triplet feeling i.e. some get nothing, some get full 66%, but most often i am somewhere in btwn.Īnother parameter that might influence the depth of swing is tempo. Like others said, if i am doing a swinging track, the ammount of swing percentage really depends on the role of each instrument (or individual drum/perc element) has in the arrangmenet and how they play. i guess it's a case of "do whatever sounds good", but just wondering how others approach this. Not talking about un-quantized recording or shifting/nudging notes around the beat, but for "traditionally sequenced" type of lines. These days it's easy to add swing/shuffle to each element if using a DAW or certain hardware sequencers (even different amounts if you'd like), do you feel this is necessary? even if just on the drums, do you generally stick with a certain setting/percentage, or use different setting depending on the track? (this gets sort of confused when triggering a 101 from the 909/707/etc.) no swing/shuffle on the MMT-8, for example, though of course on the MPC. like sync'ing a 303 to a 909, there's obviously no swing on the 303. When using swing/shuffle, are you concerned with anything besides the drums having an amount of swing/shuffle applied? i guess traditionally "back in the day" it would have been rather rare to have swing/shuffle applied to anything but the drums. (this is something that i've thought about on and off over the years, but it's been doing my head in lately.)
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